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Edit File: map.js
/** * Initial bootstrap file for hordemap. * * This file is responsible for loading the javascript for the map driver we are * using. Horde ships with a Horde driver that relies on OpenLayers.js. The * Horde driver is able to support any mapping provider that can serve map * tiles. We have built in support for Google, and Bing as well as built * in support for OpenStreetMaps. To write a new driver to support a new * provider, include a new {drivername}.js file in the same directory as this * file. Your js file is responsible for including any additional javascript * files you may need (such as externally served api files for example). Take * a look at the public.js or google.js files for the interface that needs to be * implemented. */ HordeMap = { Map: {}, _includes: [], _opts: {}, conf: {}, /** * Initialize hordemap javascript * * @param object opts Hash containing: * 'driver': HordeMap driver to use (Horde) * 'geocoder': Geocoder driver to use * 'providers': Default provider layers to add (Google, Bing, Osm ... ) * 'jsuri': The uri to the hordemap directory 'ssl': Use SSL for provider endpoints if possible. * * 'conf': Any driver specific config settings such as: * 'language': * 'apikeys': An object containing any api keys needed by the mapping * provider(s). {'google': 'xxxxx', ...} * 'useMarkerLayer': whether or not to use the 'built-in' marker * layer. * 'markerImage': Path to a marker icon. * 'markerBackground': Path to a marker icon background. * '' */ initialize: function(opts) { var path; this._opts = opts; if (!opts.jsuri) { path = this._getScriptLocation(); } else { path = opts.jsuri; } this.conf = this._opts.conf; if (this._opts.driver == 'Horde') { this._addScript(path + 'OpenLayers.js'); if (this._opts.conf.language != 'en-US') { this._addScript(path + 'lang/' + this._opts.conf.language + '.js'); } } this._addScript(path + this._opts.driver.toLowerCase() + '.js'); if (this._opts.geocoder) { this._addScript(this._getProviderUrl(this._opts.geocoder)); this._addScript(path + this._opts.geocoder.toLowerCase() + '.js'); } if (this._opts.providers) { this._opts.providers.each(function(p) { var u = this._getProviderUrl(p); if (u) { this._addScript(u); } this._addScript(path + p.toLowerCase() + '.js'); }.bind(this)); } this._includeScripts(); }, _includeScripts: function() { var files = this._includes; // Need to use document.write instead of inserting into DOM directly // to play nice with horde's javascript caching/loading var writeFiles = []; for (var i = 0, len = files.length; i < len; i++) { writeFiles.push('<script src="' + files[i] + '"></script>'); } document.write(writeFiles.join("")); }, _addScript: function(s) { if (s.length == 0) { return; } var l = this._includes.length; for (var i = 0; i < l; i++) { if (this._includes[i] == s) { return; } } this._includes.push(s); }, /** * Return the path to this script. * * @return string Path to this script */ _getScriptLocation: function () { var scriptLocation = ""; var isMap = new RegExp("(^|(.*?\map\/))(map.js)(\\?|$)"); var scripts = document.getElementsByTagName('script'); for (var i=0, len=scripts.length; i<len; i++) { var src = scripts[i].getAttribute('src'); if (src) { var match = src.match(isMap); if(match) { scriptLocation = match[1]; break; } } } return scriptLocation; }, _getProviderUrl: function(p) { var prot = this._opts.ssl ? 'https' : 'http'; switch (p) { case 'Google': return prot + '://maps.googleapis.com/maps/api/js?v=3&key=' + this.conf['apikeys']['google']; default: return ''; } }, /** * Base Geocoder implementations. * The Horde Class will implement a geocoding service utilizing the various * Horde_Core_Ajax_Imple_Geocoder_* classes. Mapping providers that include * geocoding services will have HordeMap.Geocoder implementations in their * respective *.js files. The Null driver provides fallback implementaions * for those without geocoder support. * */ Geocoder: {} };
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